ÓÈÀ︴³ðrulesmd´úÂë½âÊÍ ÁªÏµ¿Í·þ

·¢²¼Ê±¼ä : ÐÇÆÚÈý ÎÄÕÂÓÈÀ︴³ðrulesmd´úÂë½âÊ͸üÐÂÍê±Ï¿ªÊ¼ÔĶÁad36f815c281e53a5802ff6a

FallBackCoefficient=0.1 ±»DirectRockerµ¯Í·µÄÎäÆ÷¹¥»÷ µ¥Î»»ØÂäÊÇ0.1±¶

;Look at the ColorAdd section for references

LaserTargetColor=4 ÕÙ»½Ã׸ñ·É»úµÄʱ¸ø½¨ÖþȾÉϵÄÑÕÉ« *±àÕß×¢£ºÔø¾­ÐÞ¸Ä IronCurtainColor=0 ÌúÄ»µÄÑÕÉ«

BerserkColor=4 »ìÂÒÑÌÎíµÄÑÕÉ«(¾ÍÊÇYURIµÄÉñ¾­Í»»÷³µµÄ¹¥»÷·½Ê½) ForceShieldColor=6 Á¦³¡»¤¶ÜµÄÑÕÉ«

StartPlanningModeSound=PlanningModeStart ½øÈë·¾¶µãģʽʱµÄÉùÒô EndPlanningModeSound=PlanningModeEnd Í˳ö·¾¶µãģʽʱµÄÉùÒô

AddPlanningModeCommandSound=PlanningModeAdd Ôö¼Ó·¾¶µãʱµÄÉùÒô

******************************* ±¦ÏäÀïÃæ»ñÈ¡¶«Î÷²¥·ÅµÄÉùÒô CratePromoteSound=CratePromoted ¾­ÑéÌáÉý CrateMoneySound=CrateMoney ½ðÇ® CrateRevealSound=CrateReveal È«²¿µØͼ CrateFireSound=CrateFirePower ¼ÓÇ¿»ðÁ¦ CrateArmourSound=CrateArmor ¼ÓÇ¿»¤¼× CrateSpeedSound=CrateSpeed ¼ÓÇ¿ËÙ¶È CrateUnitSound=CrateFreeUnit Ãâ·Ñµ¥Î»

SinkingSound=GenLargeWaterDie Õ½³µÂäË®ÉùÒô

ImpactWaterSound=ExplosionWaterLarge ÅÚµ¯´òµ½Ë®ÀïµÄÉùÒô ImpactLandSound= ´òµ½µØÉϵÄÉùÒô

BombTickingSound=CrazyIvanBombTick ¶¨Ê±Õ¨µ¯µ¹¼ÆʱÉùÒô ChronoInSound=ChronoMinerTeleport ³¬Ê±¿Õת»»¿ªÊ¼ÉùÒô ChronoOutSound=ChronoMinerTeleport ³¬Ê±¿Õת»»½áÊøÉùÒô BombAttachSound=CrazyIvanAttack ¶¨Ê±Õ¨µ¯¸½×ÅÉÏÈ¥µÄÉùÒô YuriMindControlSound=YuriMindControl ÐÄÁé¿ØÖƵÄÉùÒô

;gs Obsolete UnloadingHarvester=HORV harvester image to use when unloading tiberium

;GEF PoseDir, despite the comments, is actually ranged from 0 to 255. I fixed DeployDir, and it actually works as described.

PoseDir=2 »ú³¡³¯Ïò(1,±±,2¶«±±~~~µ½7) DeployDir=2 µ¥Î»Õ¹¿ª³¯Ïò(ͬÉÏ)

WaypointAnimationSpeed=10 ·¾¶µã¶¯»­ËÙ¶È DigSound=NukeSiren ºËµ¯¾¯±¨Éù

GateUp=Dummy Õ¢ÃÅ´ò¿ªµÄÉùÒô GateDown=Dummy Õ¢ÃŹرյÄÉùÒô

ShroudGrow=no ºÚ°µÊÇ·ñÀ©Õ¹(̽¿ªµÄµØ·½Öð½¥±äΪδ̽¿ª×´Ì¬) ScrollMultiplier=.07 Êó±êËÙ¶È

ShakeScreen=400 ´óÓÚ´ËÉúÃüµÄµ¥Î»±»´Ý»ÙʱÆÁÄ»Õðµ´ CloakSound=NavalUnitEmerge DZͧÉϸ¡µÄÉùÒô SellSound=SellBuilding ³öÊÛ½¨ÖþµÄÉùÒô GameClosed=GameClosed ϵͳÒô

IncomingMessage=MessageText ϵͳÒô MessageCharTyped=TextBleep ϵͳÒô SystemError=GenericBeep ϵͳ´íÎóÉùÒô

OptionsChanged=OptionsChanged Ñ¡Ïî¸Ä±äÉùÒô GameForming=NewGame ϵͳÒô PlayerJoined=PlayerJoined ϵͳÒô Construction=Dummy Ô춫Î÷µÄÉùÒô

CreditTicks=CreditUp,CreditDown °âÊÖµÄÉùÒô

BuildingDieSound=BuildingGenericDie ½¨Öþµ¹ËúµÄÉùÒô BuildingSlam=PlaceBuilding ½¨ÖþÕ¹¿ªÊ±µÄÉùÒô RadarOn=RadarOn ´ò¿ªÀ×´ïµÄÉùÒô RadarOff=RadarOff À×´ï¹Ø±ÕµÄÉùÒô MovieOn=MovieOn µçÓ°´ò¿ªµÄÉùÒô MovieOff=MovieOff µçÓ°¹Ø±ÕµÄÉùÒô ScoldSound=MenuScold ÆÕͨ´íÎóÉùÒô

TeslaCharge=TeslaCoilPowerUp ´Å±©ÏßȦ·ÅµçÇ°µÄÉùÒô TeslaZap= ´Å±©ÏßȦ·ÅµçʱµÄÉùÒô

BuildingDamageSound=BuildingDamaged ½¨Öþ»ÆѪµÄÉùÒô ChuteSound=ParachuteDrop ½µÂäÉ¡ÊÕÆðµÄÉùÒô GenericClick=MenuClick ϵͳÒô GenericBeep=GenericBeep ϵͳÒô

BuildingDrop=PlaceBuilding Õ½³µ/±øÕ¹¿ªÎª½¨ÖþʱµÄÉùÒô StopSound=CommandBar Èõ¥Î»Í£ÏÂÀ´µÄÉùÒô GuardSound=CommandBar Èõ¥Î»·ÀÓùµÄÉùÒô ScatterSound=CommandBar Èõ¥Î»É¢¿ªµÄÉùÒô DeploySound= Ë«»÷ʱµÄÉùÒô

StormSound=WeatherIntro ÉÁµç·ç±©À´ÁÙʱµÄÉùÒô LightningSounds=WeatherStrike ÉÁµç·ç±©·ÅµçµÄÉùÒô

ShellButtonSlideSound= ϵͳÒô

; New Sound hooks for Mission disk - TR VoiceIFVRepair= IFVMove IFV×°ÔصÄÉùÒô

SlavesFreeSound= SlaveWorkerLiberated Å«Á¥±»½â·ÅµÄÉùÒô

SlaveMinerDeploySound= SlaveMinerDeploy Å«Á¥¿ó³µÕ¹¿ªµÄÉùÒô SlaveMinerUndeploySound= SlaveMinerDeploy Å«Á¥¿ó³µÊÕÆðµÄÉùÒô BunkerWallsUpSound= TankBunkerUp ̹¿Ë½øÈë̹¿Ëµï±¤ÀཨÖþµÄÉùÒô

BunkerWallsDownSound= TankBunkerDown ̹¿ËÀ뿪̹¿Ëµï±¤ÀཨÖþµÄÉùÒô RepairBridgeSound= BridgeRepaired Çű»ÐÞ¸´µÄÉùÒô

PsychicDominatorActivateSound=PsychicDominatorActivate ÐÄÁé¿ØÖÆÆ÷µÄÉùÒô

GeneticMutatorActivateSound=GeneticMutatorActivate »ùÒòÍ»±äÆ÷µÄÉùÒô PsychicRevealActivateSound=PsychicRevealActivate ÐÄÁéÐűêµÄÉùÒô

MasterMindOverloadDeathSound= MasterMindOverloadVoice ¾«Éñ¿ØÖƳµ¹ýÔعҵôµÄÉùÒô

MindClearedSound= MindCleared ¾«Éñ¿ØÖƳµ¿ØÖƵĵ¥Î»ÍÑÀë¿ØÖƵÄÉùÒô EnterGrinderSound= GrinderGrinding ²¿¶Ó»ØÊÕ³§»ØÊÕµÄÉùÒô LeaveGrinderSound= ÍÑÀë»ØÊÕµÄÉùÒô

EnterBioReactorSound= BioReactorEnter ¸´ÖÆÖÐÐÄ»ØÊÕµÄÉùÒô LeaveBioReactorSound= BioReactorEnter ÍÑÀë»ØÊÕµÄÉùÒô ActivateSound= µ¥Î»¿ª¶¯µÄÉùÒô DeactivateSound= µ¥Î»Í£Ö¹µÄÉùÒô

AirstrikeAbortSound=MIGMissionAborted º½¿Õµ¥Î»(Ðè»ú³¡)Æð·ÉµÄÉùÒô AirstrikeAttackVoice=MIGMove º½¿Õµ¥Î»(Ðè»ú³¡)¹¥»÷µÄÉùÒô SpyPlaneCamera=SpyPlaneSnapshot ¼äµý·É»úÅÄÕÕµÄÉùÒô SpyPlaneCameraFrames=16 ¼äµý·É»úÅÄÕÕÉùÒôÏì16Ï DiskLaserChargeUp= FloatingDiscChargeUp ·ÉµúÎüÈ¡µÄÉùÒô LetsDoTheTimeWarpOutAgain = ChronoScreenSound

ËƺõÊÇÕûÆÁ³¬Ê±¿ÕתÒÆ¿ªÊ¼µÄÉùÒô(YURIµÚÒ»¹Ø¾ÍÓÐ) LetsDoTheTimeWarpInAgain = ChronoScreenSoundAgain ËƺõÊÇÕûÆÁ³¬Ê±¿ÕתÒƽáÊøµÄÉùÒô(YURIµÚÒ»¹Ø¾ÍÓÐ) Smoke=xxxx

;GEF FirestormActiveAnim=GAFSDF_A ;GEF FirestormIdleAnim=FSIDLE

;GEF FirestormGroundAnim=FSGRND ;GEF FirestormAirAnim=FSAIR

EliteFlashTimer=150 3ÐÇÉÁµÄʱ¼ä

AllyReveal=yes ÊÇ·ñ×Ô¶¯ÔÚ×Ô¶¯µØͼÉÏÏÔʾÃËÓÑλÖà ConditionRed=25% Ê£ÓàѪµÍÓÚ25%ʱѪÌõºìÉ« ConditionYellow=50% Ê£ÓàѪµÍÓÚ50%ʱѪÌõ»ÆÉ«

DropZoneRadius=4 ½Ò¶Ìض¨ÇøÓòDROPZONEÖܱߵķ¶Î§ EnemyHealth=yes ÊÇ·ñÏÔʾѡ¶¨µÐÈËѪÌõ Gravity=6 (Ó°Ïìµ¼µ¯Å×ÎïÏßµÄ)ÖØÁ¦Îª6

IdleActionFrequency=.15 ²½±øÆäËû¶¯×÷(ÀýÈç²Áǹ,×øÏÂ)ÿ0.15·ÖÖÓÒ»´Î MessageDelay=.6 ÐÅÏ¢ÏÔʾ0.6·ÖÖÓ

MovieTime=.06 ´ÓÎÞµ½ÓÐ(µçÓ°)Ñ©»¨µãʱ¼äΪ0.06·ÖÖÓ NamedCivilians=no ÊÇ·ñÏÔʾƽÃñ½¨ÖþÕæʵÃû³Æ

SavourDelay=.1 ¹Ø¿¨½áÊø/ʤÀû µ½ ÏÔʾʤÀûµÄʱ¼ä0.1·ÖÖÓ ShroudRate=4

FogRate=.01 ºÚÇøÀ©Õ¹µÄʱ¼ä IceGrowthRate=1.5 ÎÞЧ

IceSolidifyFrameTime=1000 ÎÞЧ IceCrackSounds= ÎÞЧ

AmbientChangeRate=.2 ͸Ã÷¹âÏßЧ¹û»æÖÆÂÊ

AmbientChangeStep=.2 ͸Ã÷¹âÏß»æÖƼä¸ô SpeakDelay=2 ÿ2·ÖÖÓÖظ´Ò»´ÎÈÎÎñÌáʾ

TimerWarning=2 ÈÎÎñʱ¼äµÍÓÚ2·ÖÖÓ Ôòµ¹¼Æʱ±äºì×Ö ExtraUnitLight=.2 Õ½³µ¶îÍâ·¢¹â0.2 ExtraInfantryLight=.2 ²½±ø¶îÍâ·¢¹â0.2 ExtraAircraftLight=.2 º½¿ÕÆ÷¶îÍâ·¢¹â0.2

LocalRadarColor=0,255,0 Äã×Ô¼º¼ÒÔÚÀ×´ïÖеÄÑÕÉ« ; ******* Crate rules *******

; General crate rules and controls are specified here. [CrateRules]

CrateMaximum=255 Ïä×ÓÊýÖµ²»³¬¹ý255 CrateMinimum=1 Ïä×ÓÊýÖµ²»µÍÓÚ1

CrateRadius=3.0 Ïä×ÓÀïµÄÊôÐÔÌáÉý¿ÉÒÔ¸ø3µ¥Î»³¤ÄÚµÄÈË CrateRegen=3 ÿ3·ÖÖÓËæ»ú²úÉúÏä×Ó

SilverCrate=HealBase µ¥ÈËÓÎÏ·ÖпÉÒÔ²úÉúµÄÏä×ÓÀàÐÍ SoloCrateMoney=5000 µ¥ÈËÓÎÏ·ÖÐÇ®ÏäµÄÇ®Êý

UnitCrateType=none ²úÉúµ¥Î»µÄÏä×Ó¿ÉÒÔ²úÉúÈκÎûÓÐCreatGoddie=noµÄµ¥Î»

WoodCrate=Money ľÏäÖеĶ«Î÷ WaterCrate=Money Ë®ÏäÖеĶ«Î÷

HealCrateSound=HealCrate»ñÈ¡ÉúÃü(+Ѫ)Ïä×ÓµÄÉùÒô WoodCrateImg=CRATE ľÏäµÄÐÎ̬ CrateImg=CRATE Ïä×ÓµÄÐÎ̬

WaterCrateImg=WCRATE Ë®ÖÐÏä×ÓµÄÐÎ̬ FreeMCV=yes ÄÜËæ»ú²úÉú»ùµØ³µ

; ******* Combat and damage rules *******

; General rules that control combat, damage, or related items are listed here.

[CombatDamage]

AmmoCrateDamage=200 ˲¼äÉ˺¦³¬¹ý200ÔòÐγɵ¯¿Ó IonCannonDamage=751 Àë×ÓÅÚÉ˺¦¡£RA2ÎÞЧ HarvesterImmune=no ¿ó³µÊÇ·ñ¶ÔÆÕͨÉ˺¦ÃâÒß DestroyableBridges=yes ÇÅÊÇ·ñÄܱ»ÆÆ»µ

TiberiumExplosive=no Ì©²®ÀûÑÇÖ®ÈÕÓï¾ä£¬ÎÞЧ

Scorches=BURN01,BURN02,BURN03,BURN04 ÎÛȾÀàÐÍ(Сµ¯¿Ó) Scorches1=BURN05,BURN06,BURN07 ÎÛȾÀàÐÍ Scorches2=BURN08,BURN09,BURN10 ÎÛȾÀàÐÍ Scorches3=BURN11,BURN12,BURN13 ÎÛȾÀàÐÍ Scorches4=BURN14,BURN15,BURN16 ÎÛȾÀàÐÍ

TiberiumExplosionDamage = 0 Ì©²®ÀûÑÇÖ®ÈÕÓï¾ä,ÎÞЧ TiberiumStrength = -1 Ì©²®ÀûÑÇÖ®ÈÕÓï¾ä,ÎÞЧ Craters=CR1,CR2,CR3,CR4,CR5,CR6 µ¯¿ÓÀàÐÍ AtomDamage=1000 ºËµ¯É˺¦1000